THE USEFUL PART, FIRST

v1.0.2 removes main-story progress as a requirement for unlocking alchemy. Check the remaining requirements in your game, then record ingredients, elemental values and results before scaling up.

Official screenshot of underground gardens, crops and alchemical circles
Official promotional screenshot · Bone Nail / 2P Games. Not a step-by-step demonstration.

How to unlock alchemy in v1.0.2

The developer changed the alchemy unlock so it can be reached without progressing through the main story. This does not say that alchemy is available immediately, or that every workshop requirement has disappeared. Check your current objective and displayed unlock conditions instead of following a demo-era prerequisite chain.

Quest objectives now indicate when story progress matters. That distinction is important: Stella’s Store and Raintear Seeds still depend on a later story unlock. The announcement does not give an exact alchemy level, material cost or universal day number.

What is confirmed

Alchemy transforms materials and can change Peoplesprout capabilities. The official description also connects experiments with volatile elements and Oracles. The Tree of Creation has separate achievements for obtaining it and completing its talents.

The public Workshop-level milestones are 10, 20, 30, 40 and 50. These levels are achievement requirements, not a verified table of which recipe or building unlocks at each level.

Build an experiment you can repeat

Use the recipe notebook to record every ingredient and quantity, the displayed elemental values, your equipment, relevant Oracle effects, the version and the result. Change one variable per test. Otherwise, a new result will be hard to attribute to a particular change.

The notebook stores your observations locally. It is not a shared recipe database and does not label an entry “verified” merely because you saved it.

A recent player thread asks for a way to remember which materials become which results. Use the recipe notebook for a named experiment, input quantities, outcome and a version note. Export a backup from My journey. This is a manual, browser-local record, not an automatically discovered recipe list.

Budget a batch before crafting

The batch planner asks for your target output, stock on hand and output per batch. It rounds the missing quantity up to whole batches, then multiplies ingredient requirements by that count. You supply the actual recipe and yield from your game.

Keep materials reserved for a story objective outside the “available stock” figure. This prevents the planner from accidentally treating them as spare supplies.

Compare sediment conditions

The sediment guide now compares attributed third-party methods and their conditions. It separates reported safe-range and Oracle routes from failed Extreme Alchemy. No drop amount is guaranteed by this wiki.

Use the value checker for arithmetic and the recipe notebook for actual outcomes.

A different shop name does not change the unlock rule

The v1.0.3 notice retains the distinction between alchemy access and later story-gated shopping. It calls the seed seller the Star-Snow Shop and the item Raincry Flower Seeds. Earlier notes use Stella’s Store and Raintear Seeds. See the version-labelled comparison; opening alchemy alone does not establish access to that shop.

This clarification does not verify an alchemical-sediment recipe, an elemental threshold or a drop rate. The existing sediment evidence notes remain separate from confirmed developer changes.

Sources & further reading

Last reviewed 2026-09-29.